A bit more of RavenIdle!

RavenIdle has been quite a surprise — it’s unlike any idle game I’ve played so far. It has that MMO spirit like IdleMMO or Idle Rising, but with mechanics that truly set it apart!

The game is actually an idle version of the existing MMO RavenQuest (which I must confess, I didn’t know before). It carries over many of its core elements, making it feel rich and well-structured from the start.

It’s built around seasons, where players race through levels to see who performs best before everything resets in the next one.

What really caught my attention is how the combat and farming systems work. The game feels far more dynamic than most idles — you’re not locked behind certain mechanics to progress. You can just fight, craft, explore, or focus on whatever you enjoy most.

The skill tree system is also very interesting and makes a big difference in battles — something I didn’t expect from an idle game! There are also several classes, and you can even combine them to create unique builds.

I started quite late compared to those who jumped in on day one, but I’ve already learned a lot! Using Juices helps a lot in the journey — and as the game evolves, I’ll keep sharing updates about it.

See you next time!


— An AFK hero, but never too far from the Raven...


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